Both sides of the deal
Define the petitioner and counterparty obligations.
Clear promises. Discoverable danger.
Prepare supernatural agreements with clear terms, prices, discoverable loopholes and credible ways to fulfil or end the deal.

An agreement the table can understand
Make supernatural bargains a source of informed choices.
Define the petitioner and counterparty obligations.
Set what is owed and when terms take effect.
Connect danger to terms the players can investigate.
Prepare ways to fulfil, challenge or end the bargain.

Connect promises, prices and timing
The illustration represents fantasy agreement preparation, not an application screenshot.
Set the being, petitioner’s need, power, fairness and danger.
Define obligations, costs, timing and fulfilment.
From desired outcome to playable agreement
Connect power and promises to costs and routes forward.
Set the being, petitioner’s need and power involved.
Choose fairness, danger, price and fulfilment conditions.
Add interpretations, loopholes and breach stages.
Adjust terms to the being’s authority and promised outcome.
The supernatural-agreement workspace
Connect the bargain’s danger to discoverable terms.
Define what each side gives and when it is due.
Connect costs and evidence of fulfilment to exact clauses.
Prepare actionable routes the players can discover and test.
Link each stage of a broken agreement to its terms.
Make ending or renegotiating the bargain credible.
Distinguish the contract seed from your DM interpretation.
Edit, lock, revise, undo, tag and reopen useful agreements.
Review DM or player-facing material for copy, JSON or print.
Quick bargains and deeper wish wording
Refine the logic of the supernatural agreement.
Start with price, hidden problem and exact fulfilment.
Prepare how the being reads each visible clause.
Use service, memories, names or setting-appropriate costs.
Shape secrecy, expiry, renewal, inheritance and counter-offers.
Refine an agreement worth keeping
Preserve accepted terms while developing the rest.
Lock terms you want to keep.
Regenerate selected sections or undo changes.
Save, rename, duplicate, tag and add notes.
Reopen clauses, interpretations and release routes.

A complete agreement with routes forward
Review both sides’ obligations, prices and fulfilment tests.
Consider loopholes, breach stages and release routes.
Review visible wording and private interpretation before sharing.
Consequences grounded in the agreement
Make danger discoverable through clear terms.
Tie costs and breach stages to the agreement.
Keep DM preparation distinct from visible wording.
No combat start or Combat Pro encounter handoff.
Explore curses, faith, document design or magic items separately.
Generator access and pricing
Choose access for this selected generator or an eligible pack.
Review current standalone access and pricing.
Check whether a current pack includes this generator.
Use your account to review premium product access.
Create a free VISINVOKE account; premium access remains separate.
VISINVOKE means value
Give careful reading and clever negotiation a place in play.

Define what each side offers and owes.
Connect prices and breach stages to clauses.
Save and reopen editable agreements.
Prepare ways to fulfil, challenge or end the deal.
Explore your VISINVOKE workspace
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Open your VISINVOKE desktop products.

Prepare a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork is illustrative, not application screens or actual generated image output.
Quick answers
Understand clauses, costs, loopholes, sharing and desktop access.
Create a supernatural agreement with a deal summary, exact clauses, private interpretation, petitioner and counterparty obligations, prices and third-party costs, a loophole map, breach ladder, fulfilment tests, escape and release routes, hidden clues and a player-facing contract seed.
Choose the supernatural being, the petitioner’s need, power level, fairness and danger. Refine the being’s personality and authority, desired outcome and how strictly words are interpreted. Set obligations, timing, service, memories, names, secrecy, required acts, expiry, renewal, inheritance and counter-offers.
Prepare two to four actionable loopholes, staged breach consequences, fulfilment tests and credible release routes. Hidden clues let the players investigate terms. Prices, loopholes, breach stages and escape routes connect to clauses they can discover, test or challenge.
Edit the agreement, lock accepted terms, regenerate selected sections and undo changes. Save versions to your account library, rename or duplicate a useful pact, add tags and notes, and reopen it later. Clauses, interpretations and release routes remain editable.
Copy the complete Dungeon Master pact or a player-facing contract seed, export JSON or print the version you need. Select and review audience material before sharing; keep the private interpretation in your DM preparation. This standalone generator does not start combat or send an encounter to Combat Pro. Curses as conditions, faith structures, document design and finished magical items are separate products.
Create a free VISINVOKE account and review current access and pricing for this selected generator or an eligible pack. Premium access is separate from the free account. Use your account installer page for Desktop Command Centre, then open Pacts, Bargains & Wishes Generator from the Generators collection in its desktop workspace.

Continue in VISINVOKE
Create a free VISINVOKE account and review current generator access.
Use your account installer page for Desktop Command Centre.
Open Pacts, Bargains & Wishes Generator from the Generators collection.